Evacuate Game Design

IEEE GameSIG 2025 Semi Finalist

Escape Is The Only Option

Step into a nightmare where every corner holds a secret—and every second counts.

A First-Person Horror Experience

Evacuate is a first-person horror game set in an eerie, abandoned research facility. Players take on the role of a character trapped in the aftermath of a zombie outbreak. The core gameplay revolves around exploration, puzzle-solving, and survival. The player must navigate through a series of interconnected rooms and corridors while avoiding zombies and environmental hazards. With an atmospheric design and a focus on psychological tension, Evacuate challenges players to manage their fear, think critically, and make quick decisions in a race against time. The game’s narrative unfolds through environmental storytelling,

eerie visuals, and interactions with various objects that reveal the tragic history of the research facility. Built in Unity, Evacuate incorporates atmospheric horror elements, a gripping storyline, and intricate environmental design to immerse players in a heart-pounding escape mission. This project was developed for my game design minor as part of a group capstone project. I was responsible for the game’s UI, level design, and environmental design. I also collaborated on the game’s design as a whole as well as code.

Main Menu

Narrative Driven Menu

Settings UI

All settings in under three clicks

Pause Menu

Horror themed UI

Photosensitivity Warning

User Accessibility

In-Game UI

Environmental Storytelling

Bloody footprints tell a story

World building

Telling a story through the game world

Collectable Story

Piece together the story as you play

Game Logo

Punchy title inspired by evacuation signage with a horror twist

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